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Shadow Rhythm is a game of Rhythm-Tower Defense style.

The sound Klaus concert, at the same rate, they must perform their rituals through directional to perform their actions. The invocations depend on mana, this one should get them first. When there is enough mana, you can summon monsters. Each has different characteristics and attributes to contribute to strategies against their enemies. Survive on the basis of rhythm + strategy and remove them from the cemetery!



How to Play

  1. Listen to the music
  2. Get Mana's
  3. Do the Ritual (and accumulate units)
  4. Invoke your units (clicking on a lane)
  5. Survive

Unit Combos

Mana




Warrior (ATK : 20, RNG : 1, ASP : 2, HP : 50, DEF : 10)


Mage (ATK : 50, RNG : 3, ASP : 1, HP : 30, DEF : 0)


Archer (ATK : 7, RNG : 5, ASP : 2, HP : 30, DEF : 0)


Guard (ATK : 10, RNG : 1, ASP : 1, HP : 120, DEF : 60)

When the shielder receives any damage, it stands on it's feet and recharges it's life.


Shielder (ATK : 0, RNG : 0, ASP : Infinity, HP : 50, DEF : 90)

The shielder can't attack, but instead (sometimes) it stands ahead of a friend unit, recharging it's life and protecting it.


Kamikaze (ATK : 1000, RNG : 1, ASP : Infinity, HP : 40, DEF : 100)

The Kamikaze goes running on it's lane only to explode on contact, damaging heavily everybody around.


Black Hole (ATK : 0, RNG : 0, ASP : Infinity, HP : 10, DEF : 100)

The Black Hole appear in a place, random on it's lane, charges and then kills everybody around.


Reaper (ATK : 60, RNG : 2, ASP : 6, HP : 60, DEF : 50)


Shadow (ATK : 0.8, RNG : 1, ASP : 20, HP : 10, DEF : 20)

The shadow spawns on a random place on it's lane, hides, and gives continuous damage to who's passing. Only the Human with a Torch can kill it.


Bomber (ATK : 10, RNG : 3, ASP : 1, HP : 80, DEF : 20)

The Bomber can damage it's own lane, the lane above and the lane below.


Zombie (ATK : 20, RNG : 1, ASP : 1, HP : 100, DEF : 35)

When zombie kills a unit, another zombie is born.